EXPERIENCE
SENIOR LIGHTING ARTIST | May 2024 - current | Montreal, Canada |
Responsible for sequence lighting development in Katana/Renderman; shader development for FX; FX workflow in Katana (volumes, particles, water, fire); lighting tool development and automating tasks using OpScripts, Macros, SuperTools in Katana; providing guidance for junior/mid artists. Liaising w/ TDs and Software to resolve issues, establish and implement workflows.
Project: Mufasa: The Lion King (2024)
KEY LIGHTING ARTIST | Oct 2022 - May 2024 | Montreal, Canada |
LIGHTING ARTIST | Sep 2021 - Oct 2022 | Montreal, Canada |
Responsible for shot lighting in Katana/Renderman; adjusted and developed shaders for specific shots; executed FX workflow in Katana; documented department tools and workflow for training; lighting tool development and automating tasks using OpScripts, Macros, SuperTools in Katana; provided training for new artists. Liaising w/ TDs and Software to resolve issues, establish and implement workflows.
Project: House of the Dragon, Season 1 (2022)
FREELANCE STORYBOARD, CONCEPT AND COMIC BOOK ARTIST | June 2017 - Jan 2018; Oct 2018 - current| UK and Canada |
- multiple short films; Sports Star ltd. Comics -
VFX ARTIST, ROTOANIM; LIGHTING TRAINEE | Sept 2019 - Jan 2020 | Technicolor, Montreal, Canada|
Project: Cats (2019)
CREATIVE PRODUCER FOR VISUALIZATION AND FILM | Dec 2017 - Sep 2018 | Foster + Partners, London, UK|
- Production (in-house and outsource), script writing, storyboards, edit -
Project: Mars Habitat (with Nasa);
Responsible for all aspects of creative production for high-quality films, real-time experiences and stills for architectural visualization, including: handing of client requests and pitches, budget and schedule, ideation, script, storyboard, management of artist teams onsite and outsourced, client approvals, edit and final delivery. Contributed to the creative process specifically as Script writer, Storyboard artist and Film editor (Adobe Premiere) for Film.
ANIMATION TECHNICAL COORDINATOR | Nov 2016 - Sep 2017 |MIKROS Animation for Paramount, London, UK|
Project: Sherlock Gnomes (2018)
Acted as main contact point between Animation and Asset Build, Rig, Pipeline and IT; managed rig and tool testing for animation, as well as daily and long-term tasks for Animation TDs and animation-related pipeline developments; generated and managed department schedule in line with upstream and downstream departments.
Created and maintained customized Shotgun frameworks to improve the production process and reflect changes in workflow.
PRODUCTION ASSISTANT, TECH | May 2016 - Nov 2016 |Double Negative VFX, London, UK|
Project: Wonder Woman (2017)
Assisted in identifying and resolving hardware and software issues; conducted computer moves, dismantles and upgrades.
ART & ASSET DEPARTMENT COORDINATOR | Feb 2014 - March 2016 |arx anima Animation, Vienna, Austria for Outfit7|
Project: Talking Tom and Friends, Season 1
Generated long- and short-term department schedules in line with the global schedule; managed the team of artist through tight deadlines while keeping high quality standards; liaised with client and outsource vendors across three continents.
Customized and maintained Shotgun for the studio, wrote tools for Production.
STOP-MOTION STUDIO RUNNER | Jan 2013 - Nov 2012 |SE-MA-FOR Animation Studio, Łódź, Poland|
Project: Flapper and Friends (Parauszek i Przyjaciele)
EDUCATION
UNIVERSITY OF CYPRUS and OUC - MSc Cognitive Systems | Sep 2020 - Jun 2022 |
Joint degree between Computer Science, with emphasis on Symbolic AI,
Cognitive Psychology and Cognitive Neuroscience.
Academy of Animated Art - Advanced Lighting & LookDev | Sept. 2020 - Sept. 2021|
ESCAPE London - 3D Foundation Course | June 2018 - October 2018|
CG foundation for Maya, Photoshop, Mudbox, Nuke, Arnold, Mental Ray
UNIVERSITY OF BUCHAREST FLLS - BA Philology (Linguistics) | Oct 2011 - Feb 2014 |
Study of language, text and story.
COMPETITIONS
MORNING INTERNATIONAL COMIC COMPETITION - top 24 international artists| April 2012 Kodansha Japan
SKILLS
Katana, Renderman, Maya, Arnold, Nuke, Substance Painter, Substance Designer, Adobe Photoshop, Premiere, Shotgrid.
LANGUAGES
English, Romanian, Japanese, Korean, German, French
Programming: Lua (for Katana), Python, C++